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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
Collections
Discover the best community collections!
Collections including paper arxiv:2506.17201
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Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation
Paper • 2506.09350 • Published • 48 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55 -
GameFactory: Creating New Games with Generative Interactive Videos
Paper • 2501.08325 • Published • 68 -
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
Paper • 2408.04567 • Published • 26
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dealignai/Gemma-4-31B-JANG_4M-CRACK
Image-Text-to-Text • 6B • Updated • 50.8k • 1.6k -
OpenGame: Open Agentic Coding for Games
Paper • 2604.18394 • Published • 81 -
VertexRegen: Mesh Generation with Continuous Level of Detail
Paper • 2508.09062 • Published • 39 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55
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PlayerOne: Egocentric World Simulator
Paper • 2506.09995 • Published • 34 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55 -
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Paper • 2506.01380 • Published • 2
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MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulations
Paper • 2504.07830 • Published • 18 -
WORLDMEM: Long-term Consistent World Simulation with Memory
Paper • 2504.12369 • Published • 36 -
Towards a Unified Copernicus Foundation Model for Earth Vision
Paper • 2503.11849 • Published • 5 -
VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory
Paper • 2506.18903 • Published • 22
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
-
dealignai/Gemma-4-31B-JANG_4M-CRACK
Image-Text-to-Text • 6B • Updated • 50.8k • 1.6k -
OpenGame: Open Agentic Coding for Games
Paper • 2604.18394 • Published • 81 -
VertexRegen: Mesh Generation with Continuous Level of Detail
Paper • 2508.09062 • Published • 39 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55
-
PlayerOne: Egocentric World Simulator
Paper • 2506.09995 • Published • 34 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55 -
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Paper • 2506.01380 • Published • 2
-
Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation
Paper • 2506.09350 • Published • 48 -
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Paper • 2506.17201 • Published • 55 -
GameFactory: Creating New Games with Generative Interactive Videos
Paper • 2501.08325 • Published • 68 -
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
Paper • 2408.04567 • Published • 26
-
MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulations
Paper • 2504.07830 • Published • 18 -
WORLDMEM: Long-term Consistent World Simulation with Memory
Paper • 2504.12369 • Published • 36 -
Towards a Unified Copernicus Foundation Model for Earth Vision
Paper • 2503.11849 • Published • 5 -
VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory
Paper • 2506.18903 • Published • 22