Buckets:
| Fight v3.0 - LTX2.3 | |
| Lora Strength:1.0 | |
| frame rate:30~50 fps | |
| Prompt 1: | |
| [Character A] and [Character B] are engaged in an intense [fighting/action style] duel in [scene]. [Detailed description of Character A, including clothing style, colors, and intricate details], [Detailed description of Character B, including clothing style, colors, and intricate details]. Their movements are [action rhythm description], unleashing a rapid and fierce exchange of blows. [Core Action 1], [Core Action 2], [Core Action 3], and [Core Action 4]... | |
| Cinematic [shooting angles and camera movement style], with [visual elements of the background environment, key props, weather/lighting effects, and overall color tone]. [Core artistic style and aesthetic atmosphere]. | |
| Prompt 2: | |
| [Video Style], [Aspect Ratio], [Time of Day], [Location/Environment]. | |
| The entire scene is filled with [Lighting Atmosphere], [Environmental Details], [Air/Particle Effects], and [Overall Color Tone]. | |
| The left-side fighter wears [Left Character Outfit Description] with “[Left Character Name/Logo]” printed on the clothing. Their appearance features [Left Character Appearance], standing in [Left Character Fighting Stance]. | |
| The right-side fighter wears [Right Character Outfit Description] with “[Right Character Name/Logo]” printed on the clothing. Their appearance features [Right Character Appearance], standing in [Right Character Fighting Stance]. | |
| Both fighters face each other at [Core Scene Position], creating a feeling of [Scene Tension / Emotional Atmosphere]. | |
| 【Opening Shot】 | |
| The camera begins from [Opening Camera Angle], slowly revealing [Environment Details]. | |
| The camera then [Camera Movement] toward the center between both fighters. | |
| Cut to close-up shots of [Character Detail], [Clothing Detail], [Body Movement Detail], and [Environmental Reactions]. | |
| In the background, [Background Elements] can be seen clearly. | |
| 【Camera Cuts】 | |
| Extreme close-up of [Left Character Facial Detail / Expression]. | |
| Cut to [Right Character Facial Detail / Expression]. | |
| Rapid editing showcases [Pre-Fight Movement Details]. | |
| The camera suddenly [Dynamic Camera Motion] to transition into combat. | |
| 【Fight Choreography】 | |
| [Left Character Name/Logo] launches the first attack with [Attack Move 1]. | |
| [Right Character Name/Logo] performs [Defensive Move] before countering with [Counterattack Move]. | |
| The fighters continuously exchange [Combat Style / Fighting Techniques]. | |
| Add [Impact Effects / Visual Effects]. | |
| Combat actions include: [Move 1], [Move 2], [Move 3], [Move 4]. | |
| Elements in the environment such as [Environmental Objects] react dynamically to the battle. | |
| 【Cinematography & Camera Movement】 | |
| Use [Camera Style 1], [Camera Style 2], and [Camera Style 3]. | |
| Add [Visual Effect] during attack impacts. | |
| The camera circles around the fighters with [Camera Rotation Description]. | |
| On impact moments, switch to [Slow Motion / Speed Ramp Effect]. | |
| Overall editing rhythm should feel [Editing Pace / Energy Level]. | |
| 【Ending Shot】 | |
| Both fighters [Ending Character Action]. | |
| The camera [Ending Camera Movement]. | |
| The final frame includes [Final Scene Elements]. | |
| Freeze frame on [Final Pose / Final Composition]. | |
| The overall visual style should feel [Final Visual Style], with [Image Quality Description], [Lighting Quality], and [Motion Fluidity Description]. |
Xet Storage Details
- Size:
- 3.39 kB
- Xet hash:
- f06c97d5a9cc027c9778637a2518a7111f01bf8bb97d74ae14b032709c37ccc2
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.