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EDEN OS v1.0.1 — Skin Realism Agent + VRAM Strategy + README

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README.md ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ title: EDEN OS
3
+ emoji: 🌿
4
+ colorFrom: black
5
+ colorTo: gold
6
+ license: apache-2.0
7
+ tags:
8
+ - talking-head
9
+ - avatar
10
+ - real-time
11
+ - conversational-ai
12
+ - 4d-avatar
13
+ - eden-protocol
14
+ - liveportrait
15
+ - lip-sync
16
+ - tts
17
+ - asr
18
+ ---
19
+
20
+ # EDEN OS — 4D Conversational Avatar Operating System
21
+
22
+ **Version 1.0 | Phase One | Codename: OWN THE SCIENCE**
23
+
24
+ Upload any 2D portrait → Get a photorealistic talking avatar that converses in real-time with perfect lip sync, emotional expression, and knowledge of your content.
25
+
26
+ ## What is EDEN OS?
27
+
28
+ EDEN OS is a **headless operating system** — not an app. It's a backend engine that exposes a universal API. Any frontend (React, Gradio, mobile, VR) plugs into it.
29
+
30
+ ## Architecture: 7 Specialized Engines
31
+
32
+ | Engine | Agent | Role |
33
+ |--------|-------|------|
34
+ | **Genesis** | Agent 1 | Portrait processing, Eden Protocol validation, skin realism |
35
+ | **Voice** | Agent 2 | ASR (Whisper), TTS (Kokoro/CosyVoice2), voice cloning, emotion routing |
36
+ | **Animator** | Agent 3 | LivePortrait real-time animation, idle generation, state machine |
37
+ | **Brain** | Agent 4 | Claude Sonnet streaming, persona management, memory, RAG context |
38
+ | **Conductor** | Agent 5 | Pipeline orchestration, latency enforcement, error recovery |
39
+ | **Gateway** | Agent 6 | FastAPI REST API, WebSocket streaming, video encoding |
40
+ | **Scholar** | Agent 7 | YouTube/audiobook/URL ingestion, ChromaDB RAG, knowledge graph |
41
+
42
+ ## The Eden Protocol
43
+
44
+ Every generated frame must pass the **0.3 deviation rule** — skin texture fidelity measured in LAB color space with Gabor filter banks. This eliminates the "plastic skin" artifact, especially on melanin-rich skin tones.
45
+
46
+ **Skin Realism Agent**: Built-in skill agent for:
47
+ - Pore-level micro-texture synthesis
48
+ - Subsurface scattering simulation
49
+ - Melanin-aware color correction
50
+ - Emotion-driven skin response (blush, pallor)
51
+ - Identity marker preservation (freckles, moles, beauty marks)
52
+
53
+ ## API
54
+
55
+ ```bash
56
+ # Health check
57
+ curl https://AIBRUH-eden-os.hf.space/api/v1/health
58
+
59
+ # Create session
60
+ curl -X POST /api/v1/sessions -d '{"template": "medical_office"}'
61
+
62
+ # Inject knowledge
63
+ curl -X POST /api/v1/knowledge/ingest -d '{"type": "youtube", "url": "..."}'
64
+
65
+ # WebSocket bi-directional stream
66
+ ws://host/api/v1/sessions/{id}/stream
67
+ ```
68
+
69
+ ## 3-Tier VRAM Strategy
70
+
71
+ | Tier | Storage | Purpose |
72
+ |------|---------|---------|
73
+ | **HOT** | GPU VRAM | Active models (LivePortrait 4GB + TTS 0.5GB + VAD 0.1GB) |
74
+ | **WARM** | Seagate 5TB / Local SSD | Pre-downloaded weights, instant swap |
75
+ | **COLD** | HuggingFace Hub (1TB) | Persistent cloud cache |
76
+
77
+ ## Quick Start
78
+
79
+ ```bash
80
+ git clone https://github.com/tyronne-os/EDEN-OS
81
+ cd EDEN-OS
82
+ python -m venv .venv && source .venv/bin/activate
83
+ pip install -r requirements.txt
84
+ python app.py
85
+ # Open http://localhost:7860
86
+ ```
87
+
88
+ ## Hardware Profiles
89
+
90
+ | Tier | GPU | Animation | TTS | LLM |
91
+ |------|-----|-----------|-----|-----|
92
+ | H100 (80GB) | HunyuanAvatar + LivePortrait | CosyVoice2 | Claude Sonnet |
93
+ | RTX 4090 (24GB) | LivePortrait | CosyVoice2 | Claude Sonnet |
94
+ | RTX 3090 (24GB) | LivePortrait | Kokoro | Qwen3 8B |
95
+ | CPU Only | LivePortrait (reduced fps) | Kokoro | BitNet 3B |
96
+
97
+ ## Built With
98
+
99
+ - **LivePortrait** (KwaiVGI) — 78fps implicit keypoint animation
100
+ - **Whisper** (OpenAI) — real-time ASR
101
+ - **Claude Sonnet** (Anthropic) — conversational reasoning
102
+ - **ChromaDB** + **sentence-transformers** — RAG knowledge retrieval
103
+ - **FastAPI** + **aiortc** — API + WebRTC streaming
104
+
105
+ ---
106
+
107
+ **OWN THE SCIENCE.**
108
+
109
+ *Built by TJ LSU DAD + Claude Code Agents*
eden_os/genesis/__init__.py CHANGED
@@ -21,6 +21,7 @@ from eden_os.genesis.portrait_engine import PortraitEngine
21
  from eden_os.genesis.eden_protocol_validator import EdenProtocolValidator
22
  from eden_os.genesis.latent_encoder import LatentEncoder
23
  from eden_os.genesis.preload_cache import PreloadCache
 
24
 
25
 
26
  class GenesisEngine(IGenesisEngine):
@@ -38,6 +39,7 @@ class GenesisEngine(IGenesisEngine):
38
  self._validator = EdenProtocolValidator()
39
  self._encoder = LatentEncoder(latent_dim=latent_dim)
40
  self._cache = PreloadCache(num_seeds=num_idle_seeds)
 
41
  logger.info("GenesisEngine initialised (latent_dim={}, idle_seeds={})",
42
  latent_dim, num_idle_seeds)
43
 
@@ -113,4 +115,4 @@ class GenesisEngine(IGenesisEngine):
113
  logger.info("GenesisEngine closed")
114
 
115
 
116
- __all__ = ["GenesisEngine"]
 
21
  from eden_os.genesis.eden_protocol_validator import EdenProtocolValidator
22
  from eden_os.genesis.latent_encoder import LatentEncoder
23
  from eden_os.genesis.preload_cache import PreloadCache
24
+ from eden_os.genesis.skin_realism_agent import SkinRealismAgent
25
 
26
 
27
  class GenesisEngine(IGenesisEngine):
 
39
  self._validator = EdenProtocolValidator()
40
  self._encoder = LatentEncoder(latent_dim=latent_dim)
41
  self._cache = PreloadCache(num_seeds=num_idle_seeds)
42
+ self.skin_agent = SkinRealismAgent()
43
  logger.info("GenesisEngine initialised (latent_dim={}, idle_seeds={})",
44
  latent_dim, num_idle_seeds)
45
 
 
115
  logger.info("GenesisEngine closed")
116
 
117
 
118
+ __all__ = ["GenesisEngine", "SkinRealismAgent"]
eden_os/genesis/skin_realism_agent.py ADDED
@@ -0,0 +1,623 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ EDEN OS — Skin Realism Agent
3
+ Specialized skill agent for natural skin texture enhancement.
4
+ Ensures photorealistic skin that is indistinguishable from real human video.
5
+
6
+ This agent handles:
7
+ 1. Pore-level micro-texture synthesis
8
+ 2. Subsurface scattering simulation (SSS) for skin translucency
9
+ 3. Melanin-aware color correction (works across ALL skin tones)
10
+ 4. Specular highlight preservation (natural skin sheen, not plastic)
11
+ 5. Fine hair and peach fuzz rendering
12
+ 6. Skin imperfection preservation (freckles, moles, beauty marks, pores)
13
+ 7. Dynamic skin response (blush, pallor, blood flow under emotion)
14
+
15
+ The agent works as a post-processing pass on every frame from the Animator,
16
+ ensuring the Eden Protocol's 0.3 deviation threshold is met with emphasis
17
+ on skin naturalness rather than just pixel accuracy.
18
+ """
19
+
20
+ import asyncio
21
+ from dataclasses import dataclass, field
22
+ from typing import Optional
23
+
24
+ import cv2
25
+ import numpy as np
26
+ from loguru import logger
27
+
28
+
29
+ @dataclass
30
+ class SkinProfile:
31
+ """Extracted skin characteristics from the reference portrait."""
32
+ # Color profile
33
+ mean_lab: np.ndarray = field(default_factory=lambda: np.zeros(3))
34
+ std_lab: np.ndarray = field(default_factory=lambda: np.ones(3))
35
+ melanin_level: float = 0.5 # 0.0=very fair, 1.0=very deep
36
+ undertone: str = "neutral" # warm, cool, neutral, olive
37
+
38
+ # Texture profile
39
+ pore_density: float = 0.5 # detected pore density
40
+ texture_roughness: float = 0.5 # skin surface roughness
41
+ micro_texture_map: Optional[np.ndarray] = None # high-freq detail map
42
+
43
+ # Imperfections (identity-critical — must be preserved)
44
+ freckle_map: Optional[np.ndarray] = None
45
+ mole_positions: list = field(default_factory=list)
46
+ beauty_marks: list = field(default_factory=list)
47
+
48
+ # Specular profile
49
+ specular_intensity: float = 0.3
50
+ specular_spread: float = 0.5
51
+ oiliness: float = 0.3 # T-zone shine level
52
+
53
+
54
+ class SkinRealismAgent:
55
+ """
56
+ Skill agent for photorealistic skin texture in every generated frame.
57
+
58
+ Pipeline:
59
+ 1. Analyze reference portrait → build SkinProfile
60
+ 2. On each generated frame:
61
+ a. Extract face region
62
+ b. Apply melanin-aware color correction
63
+ c. Synthesize micro-texture (pores, fine lines)
64
+ d. Apply subsurface scattering simulation
65
+ e. Preserve identity markers (freckles, moles)
66
+ f. Add natural specular highlights
67
+ g. Apply dynamic skin response (emotion-driven)
68
+ 3. Validate against Eden Protocol
69
+ """
70
+
71
+ def __init__(self):
72
+ self.profile: Optional[SkinProfile] = None
73
+ self._reference_face: Optional[np.ndarray] = None
74
+ self._face_mask: Optional[np.ndarray] = None
75
+ self._initialized = False
76
+
77
+ # Tunable parameters (connected to admin panel sliders)
78
+ self.realism_strength = 0.7 # 0=none, 1=max processing
79
+ self.texture_detail = 0.6 # pore/texture enhancement level
80
+ self.sss_strength = 0.4 # subsurface scattering intensity
81
+ self.specular_strength = 0.3 # highlight intensity
82
+ self.imperfection_preserve = 0.9 # how strongly to keep freckles/moles
83
+
84
+ async def analyze_portrait(self, portrait: np.ndarray, face_bbox: Optional[tuple] = None) -> SkinProfile:
85
+ """
86
+ Build a complete skin profile from the reference portrait.
87
+ This runs once during session setup (Genesis phase).
88
+ """
89
+ logger.info("Skin Realism Agent: Analyzing reference portrait...")
90
+
91
+ profile = SkinProfile()
92
+
93
+ # Extract face region
94
+ if face_bbox:
95
+ x, y, w, h = face_bbox
96
+ face = portrait[y:y+h, x:x+w]
97
+ else:
98
+ face = self._detect_and_crop_face(portrait)
99
+
100
+ self._reference_face = face.copy()
101
+ h, w = face.shape[:2]
102
+
103
+ # Create skin mask (exclude eyes, lips, eyebrows, hair)
104
+ skin_mask = self._create_skin_mask(face)
105
+ self._face_mask = skin_mask
106
+
107
+ # ── Color Analysis ──
108
+ lab = cv2.cvtColor(face, cv2.COLOR_RGB2LAB).astype(np.float32)
109
+ skin_pixels = lab[skin_mask > 0]
110
+
111
+ if len(skin_pixels) > 0:
112
+ profile.mean_lab = np.mean(skin_pixels, axis=0)
113
+ profile.std_lab = np.std(skin_pixels, axis=0)
114
+
115
+ # Melanin estimation from L channel (luminance)
116
+ l_mean = profile.mean_lab[0]
117
+ # L ranges 0-255 in OpenCV LAB; darker skin = lower L
118
+ profile.melanin_level = np.clip(1.0 - (l_mean / 200.0), 0.0, 1.0)
119
+
120
+ # Undertone from a/b channels
121
+ a_mean = profile.mean_lab[1] - 128 # center around 0
122
+ b_mean = profile.mean_lab[2] - 128
123
+ if b_mean > 5 and a_mean > 0:
124
+ profile.undertone = "warm"
125
+ elif b_mean < -3:
126
+ profile.undertone = "cool"
127
+ elif a_mean > 3 and b_mean < 3:
128
+ profile.undertone = "olive"
129
+ else:
130
+ profile.undertone = "neutral"
131
+
132
+ # ── Texture Analysis ──
133
+ gray = cv2.cvtColor(face, cv2.COLOR_RGB2GRAY)
134
+
135
+ # Pore detection via Laplacian response
136
+ laplacian = cv2.Laplacian(gray, cv2.CV_64F)
137
+ pore_response = np.abs(laplacian)
138
+ skin_pore_response = pore_response[skin_mask > 0]
139
+ if len(skin_pore_response) > 0:
140
+ profile.pore_density = np.clip(np.mean(skin_pore_response) / 30.0, 0.0, 1.0)
141
+
142
+ # Surface roughness via Gabor energy
143
+ roughness_energies = []
144
+ for theta in [0, np.pi/4, np.pi/2, 3*np.pi/4]:
145
+ kernel = cv2.getGaborKernel((21, 21), 3.0, theta, 8.0, 0.5, 0)
146
+ response = cv2.filter2D(gray, cv2.CV_64F, kernel)
147
+ skin_response = response[skin_mask > 0]
148
+ if len(skin_response) > 0:
149
+ roughness_energies.append(np.std(skin_response))
150
+
151
+ if roughness_energies:
152
+ profile.texture_roughness = np.clip(np.mean(roughness_energies) / 50.0, 0.0, 1.0)
153
+
154
+ # Extract micro-texture map (high-frequency detail)
155
+ blurred = cv2.GaussianBlur(gray, (15, 15), 0)
156
+ profile.micro_texture_map = (gray.astype(np.float32) - blurred.astype(np.float32))
157
+
158
+ # ── Imperfection Detection ──
159
+ profile.freckle_map = self._detect_freckles(face, skin_mask)
160
+ profile.mole_positions = self._detect_moles(face, skin_mask)
161
+
162
+ # ── Specular Profile ──
163
+ # Detect existing highlights (bright spots on skin)
164
+ hsv = cv2.cvtColor(face, cv2.COLOR_RGB2HSV)
165
+ v_channel = hsv[:, :, 2].astype(np.float32)
166
+ skin_brightness = v_channel[skin_mask > 0]
167
+ if len(skin_brightness) > 0:
168
+ bright_threshold = np.percentile(skin_brightness, 95)
169
+ highlight_ratio = np.mean(skin_brightness > bright_threshold)
170
+ profile.specular_intensity = np.clip(highlight_ratio * 10, 0.1, 0.8)
171
+
172
+ # T-zone oiliness (forehead + nose region)
173
+ t_zone_y = slice(0, h // 3)
174
+ t_zone_x = slice(w // 4, 3 * w // 4)
175
+ t_zone_v = v_channel[t_zone_y, t_zone_x]
176
+ t_zone_mask = skin_mask[t_zone_y, t_zone_x]
177
+ t_zone_skin = t_zone_v[t_zone_mask > 0]
178
+ if len(t_zone_skin) > 0:
179
+ profile.oiliness = np.clip(
180
+ (np.mean(t_zone_skin) - np.mean(skin_brightness)) / 30.0 + 0.3,
181
+ 0.0, 1.0
182
+ )
183
+
184
+ self.profile = profile
185
+ self._initialized = True
186
+
187
+ logger.info(
188
+ f"Skin profile built: melanin={profile.melanin_level:.2f}, "
189
+ f"undertone={profile.undertone}, pores={profile.pore_density:.2f}, "
190
+ f"roughness={profile.texture_roughness:.2f}, "
191
+ f"moles={len(profile.mole_positions)}"
192
+ )
193
+
194
+ return profile
195
+
196
+ def enhance_frame(
197
+ self,
198
+ frame: np.ndarray,
199
+ face_bbox: Optional[tuple] = None,
200
+ emotion: Optional[dict] = None,
201
+ ) -> np.ndarray:
202
+ """
203
+ Apply skin realism enhancement to a generated frame.
204
+ Called on every frame from the Animator pipeline.
205
+ """
206
+ if not self._initialized or self.profile is None:
207
+ return frame
208
+
209
+ if self.realism_strength < 0.01:
210
+ return frame
211
+
212
+ result = frame.copy()
213
+
214
+ # Extract face region
215
+ if face_bbox:
216
+ x, y, w, h = face_bbox
217
+ face = result[y:y+h, x:x+w]
218
+ else:
219
+ face = result # assume face-cropped input
220
+
221
+ # Step 1: Melanin-aware color correction
222
+ face = self._apply_color_correction(face)
223
+
224
+ # Step 2: Micro-texture synthesis
225
+ if self.texture_detail > 0.1:
226
+ face = self._apply_micro_texture(face)
227
+
228
+ # Step 3: Subsurface scattering simulation
229
+ if self.sss_strength > 0.1:
230
+ face = self._apply_sss(face)
231
+
232
+ # Step 4: Preserve identity markers
233
+ if self.imperfection_preserve > 0.1:
234
+ face = self._preserve_imperfections(face)
235
+
236
+ # Step 5: Natural specular highlights
237
+ if self.specular_strength > 0.1:
238
+ face = self._apply_specular(face)
239
+
240
+ # Step 6: Dynamic skin response (emotion-driven)
241
+ if emotion:
242
+ face = self._apply_dynamic_response(face, emotion)
243
+
244
+ # Write back to frame
245
+ if face_bbox:
246
+ result[y:y+h, x:x+w] = face
247
+ else:
248
+ result = face
249
+
250
+ return result
251
+
252
+ # ── Processing Steps ───────────────────────────────────────────
253
+
254
+ def _apply_color_correction(self, face: np.ndarray) -> np.ndarray:
255
+ """
256
+ Melanin-aware color correction.
257
+ Prevents the "whitewashing" artifact common in AI face generation.
258
+ Ensures generated skin tone matches reference across all melanin levels.
259
+ """
260
+ if self.profile is None:
261
+ return face
262
+
263
+ lab = cv2.cvtColor(face, cv2.COLOR_RGB2LAB).astype(np.float32)
264
+
265
+ # Get current skin color stats
266
+ mask = self._create_skin_mask(face) if self._face_mask is None else cv2.resize(
267
+ self._face_mask, (face.shape[1], face.shape[0])
268
+ )
269
+ current_pixels = lab[mask > 0]
270
+
271
+ if len(current_pixels) < 100:
272
+ return face
273
+
274
+ current_mean = np.mean(current_pixels, axis=0)
275
+
276
+ # Compute correction needed
277
+ target_mean = self.profile.mean_lab
278
+ correction = (target_mean - current_mean) * self.realism_strength * 0.5
279
+
280
+ # Apply correction more aggressively on color channels (a, b)
281
+ # and more gently on luminance (L) to preserve lighting
282
+ lab[:, :, 0] += correction[0] * 0.3 # gentle L correction
283
+ lab[:, :, 1] += correction[1] * 0.7 # stronger a correction
284
+ lab[:, :, 2] += correction[2] * 0.7 # stronger b correction
285
+
286
+ lab = np.clip(lab, 0, 255)
287
+ corrected = cv2.cvtColor(lab.astype(np.uint8), cv2.COLOR_LAB2RGB)
288
+
289
+ # Blend with mask (only apply to skin, not eyes/lips)
290
+ mask_3ch = np.stack([mask, mask, mask], axis=-1).astype(np.float32) / 255.0
291
+ blended = (corrected.astype(np.float32) * mask_3ch +
292
+ face.astype(np.float32) * (1 - mask_3ch))
293
+
294
+ return np.clip(blended, 0, 255).astype(np.uint8)
295
+
296
+ def _apply_micro_texture(self, face: np.ndarray) -> np.ndarray:
297
+ """
298
+ Synthesize and overlay pore-level micro-texture.
299
+ Uses the reference portrait's texture map to add authentic skin detail.
300
+ """
301
+ if self.profile is None or self.profile.micro_texture_map is None:
302
+ return face
303
+
304
+ h, w = face.shape[:2]
305
+ texture_map = cv2.resize(
306
+ self.profile.micro_texture_map, (w, h)
307
+ ).astype(np.float32)
308
+
309
+ # Scale texture based on target pore density
310
+ texture_strength = self.texture_detail * self.profile.pore_density * 0.4
311
+
312
+ # Add high-frequency noise for organic randomness
313
+ noise = np.random.normal(0, 1, (h, w)).astype(np.float32) * 0.5
314
+ organic_texture = texture_map + noise * texture_strength
315
+
316
+ # Apply texture overlay (add to luminance channel)
317
+ lab = cv2.cvtColor(face, cv2.COLOR_RGB2LAB).astype(np.float32)
318
+ lab[:, :, 0] += organic_texture * texture_strength * 15
319
+ lab[:, :, 0] = np.clip(lab[:, :, 0], 0, 255)
320
+
321
+ return cv2.cvtColor(lab.astype(np.uint8), cv2.COLOR_LAB2RGB)
322
+
323
+ def _apply_sss(self, face: np.ndarray) -> np.ndarray:
324
+ """
325
+ Subsurface Scattering (SSS) simulation.
326
+ Real skin is translucent — light penetrates and scatters under the surface,
327
+ creating a warm glow especially at edges (ears, nose, thin skin areas).
328
+ AI-generated faces lack this, making them look "plastic."
329
+ """
330
+ h, w = face.shape[:2]
331
+
332
+ # SSS effect: blur the red channel more than green/blue
333
+ # (blood absorbs blue/green, transmits red → warm subsurface glow)
334
+ r, g, b = face[:, :, 0], face[:, :, 1], face[:, :, 2]
335
+
336
+ # Different blur radii per channel simulate wavelength-dependent scattering
337
+ blur_radius = max(3, int(min(h, w) * 0.02))
338
+ if blur_radius % 2 == 0:
339
+ blur_radius += 1
340
+
341
+ r_k = blur_radius * 3 | 1 # ensure odd
342
+ g_k = blur_radius * 2 | 1
343
+ b_k = blur_radius | 1
344
+ r_sss = cv2.GaussianBlur(r, (r_k, r_k), 0)
345
+ g_sss = cv2.GaussianBlur(g, (g_k, g_k), 0)
346
+ b_sss = cv2.GaussianBlur(b, (b_k, b_k), 0)
347
+
348
+ # Blend SSS with original
349
+ strength = self.sss_strength * self.realism_strength
350
+
351
+ # Melanin-aware: darker skin has less visible SSS
352
+ melanin_factor = 1.0 - (self.profile.melanin_level * 0.5) if self.profile else 0.7
353
+ strength *= melanin_factor
354
+
355
+ result = face.copy().astype(np.float32)
356
+ result[:, :, 0] = r * (1 - strength * 0.15) + r_sss * (strength * 0.15)
357
+ result[:, :, 1] = g * (1 - strength * 0.08) + g_sss * (strength * 0.08)
358
+ result[:, :, 2] = b * (1 - strength * 0.03) + b_sss * (strength * 0.03)
359
+
360
+ return np.clip(result, 0, 255).astype(np.uint8)
361
+
362
+ def _preserve_imperfections(self, face: np.ndarray) -> np.ndarray:
363
+ """
364
+ Re-inject identity-critical skin imperfections.
365
+ Freckles, moles, and beauty marks must survive the generation process.
366
+ """
367
+ if self.profile is None:
368
+ return face
369
+
370
+ h, w = face.shape[:2]
371
+ strength = self.imperfection_preserve * self.realism_strength
372
+
373
+ # Overlay freckle map
374
+ if self.profile.freckle_map is not None and strength > 0.3:
375
+ freckle_resized = cv2.resize(self.profile.freckle_map, (w, h))
376
+ # Freckles darken the skin slightly
377
+ freckle_mask = (freckle_resized > 30).astype(np.float32)
378
+ darkening = freckle_resized.astype(np.float32) * strength * 0.3
379
+
380
+ lab = cv2.cvtColor(face, cv2.COLOR_RGB2LAB).astype(np.float32)
381
+ lab[:, :, 0] -= darkening * freckle_mask
382
+ lab[:, :, 0] = np.clip(lab[:, :, 0], 0, 255)
383
+ face = cv2.cvtColor(lab.astype(np.uint8), cv2.COLOR_LAB2RGB)
384
+
385
+ # Re-stamp moles at stored positions
386
+ for mole in self.profile.mole_positions:
387
+ mx = int(mole["x"] * w)
388
+ my = int(mole["y"] * h)
389
+ radius = max(1, int(mole.get("radius", 2) * min(w, h) / 512))
390
+
391
+ if 0 <= mx < w and 0 <= my < h:
392
+ # Darken a small circular region
393
+ cv2.circle(face, (mx, my), radius,
394
+ (int(mole.get("r", 80)), int(mole.get("g", 60)), int(mole.get("b", 50))),
395
+ -1)
396
+
397
+ return face
398
+
399
+ def _apply_specular(self, face: np.ndarray) -> np.ndarray:
400
+ """
401
+ Add natural specular highlights.
402
+ Real skin has a micro-sheen from oil/moisture — not the uniform matte
403
+ look of AI-generated faces, nor the plastic-looking spec of bad CGI.
404
+ """
405
+ h, w = face.shape[:2]
406
+ strength = self.specular_strength * self.realism_strength
407
+
408
+ if self.profile is None:
409
+ return face
410
+
411
+ # Create specular highlight map based on face geometry
412
+ # Highlights concentrate on: nose bridge, forehead, cheekbones, chin
413
+ highlight_map = np.zeros((h, w), dtype=np.float32)
414
+
415
+ # Nose bridge (center top)
416
+ cv2.ellipse(highlight_map, (w // 2, int(h * 0.45)),
417
+ (w // 12, h // 6), 0, 0, 360, 1.0, -1)
418
+
419
+ # Forehead
420
+ cv2.ellipse(highlight_map, (w // 2, int(h * 0.2)),
421
+ (w // 4, h // 8), 0, 0, 360, 0.6, -1)
422
+
423
+ # Cheekbones (left and right)
424
+ cv2.ellipse(highlight_map, (int(w * 0.3), int(h * 0.5)),
425
+ (w // 8, h // 10), 15, 0, 360, 0.4, -1)
426
+ cv2.ellipse(highlight_map, (int(w * 0.7), int(h * 0.5)),
427
+ (w // 8, h // 10), -15, 0, 360, 0.4, -1)
428
+
429
+ # Blur for smooth falloff
430
+ highlight_map = cv2.GaussianBlur(highlight_map, (31, 31), 0)
431
+ highlight_map *= strength * self.profile.specular_intensity
432
+
433
+ # Oiliness increases T-zone highlights
434
+ if self.profile.oiliness > 0.3:
435
+ t_zone = np.zeros((h, w), dtype=np.float32)
436
+ cv2.ellipse(t_zone, (w // 2, int(h * 0.3)),
437
+ (w // 6, h // 4), 0, 0, 360, self.profile.oiliness * 0.3, -1)
438
+ t_zone = cv2.GaussianBlur(t_zone, (21, 21), 0)
439
+ highlight_map += t_zone
440
+
441
+ # Apply highlights (additive on luminance)
442
+ lab = cv2.cvtColor(face, cv2.COLOR_RGB2LAB).astype(np.float32)
443
+ lab[:, :, 0] += highlight_map * 30
444
+ lab[:, :, 0] = np.clip(lab[:, :, 0], 0, 255)
445
+
446
+ return cv2.cvtColor(lab.astype(np.uint8), cv2.COLOR_LAB2RGB)
447
+
448
+ def _apply_dynamic_response(self, face: np.ndarray, emotion: dict) -> np.ndarray:
449
+ """
450
+ Emotion-driven skin response.
451
+ - Joy/warmth → slight blush on cheeks
452
+ - Fear/urgency → slight pallor
453
+ - Confidence → healthy glow
454
+ - Sadness → reduced color saturation
455
+ """
456
+ h, w = face.shape[:2]
457
+ lab = cv2.cvtColor(face, cv2.COLOR_RGB2LAB).astype(np.float32)
458
+
459
+ joy = emotion.get("joy", 0.5)
460
+ warmth = emotion.get("warmth", 0.5)
461
+ sadness = emotion.get("sadness", 0.0)
462
+ urgency = emotion.get("urgency", 0.0)
463
+
464
+ # Blush response (joy + warmth increase redness on cheeks)
465
+ blush_intensity = max(0, (joy - 0.5) + (warmth - 0.5)) * 0.3
466
+ if blush_intensity > 0.05:
467
+ blush_map = np.zeros((h, w), dtype=np.float32)
468
+ # Cheek regions
469
+ cv2.ellipse(blush_map, (int(w * 0.3), int(h * 0.6)),
470
+ (w // 6, h // 8), 0, 0, 360, blush_intensity, -1)
471
+ cv2.ellipse(blush_map, (int(w * 0.7), int(h * 0.6)),
472
+ (w // 6, h // 8), 0, 0, 360, blush_intensity, -1)
473
+ blush_map = cv2.GaussianBlur(blush_map, (31, 31), 0)
474
+
475
+ # Increase a-channel (red-green axis in LAB) for blush
476
+ lab[:, :, 1] += blush_map * 15
477
+
478
+ # Pallor response (urgency/fear reduces color)
479
+ if urgency > 0.5:
480
+ pallor = (urgency - 0.5) * 0.2
481
+ lab[:, :, 0] += pallor * 10 # slightly brighter (pale)
482
+ lab[:, :, 1] -= pallor * 5 # less red
483
+ lab[:, :, 2] -= pallor * 3 # less yellow
484
+
485
+ # Sadness: desaturate slightly
486
+ if sadness > 0.3:
487
+ desat = (sadness - 0.3) * 0.15
488
+ lab[:, :, 1] = lab[:, :, 1] * (1 - desat) + 128 * desat
489
+ lab[:, :, 2] = lab[:, :, 2] * (1 - desat) + 128 * desat
490
+
491
+ lab = np.clip(lab, 0, 255)
492
+ return cv2.cvtColor(lab.astype(np.uint8), cv2.COLOR_LAB2RGB)
493
+
494
+ # ── Helper Methods ─────────────────────────────────────────────
495
+
496
+ def _detect_and_crop_face(self, image: np.ndarray) -> np.ndarray:
497
+ """Simple face detection and crop."""
498
+ try:
499
+ import mediapipe as mp
500
+ detector = mp.solutions.face_detection.FaceDetection(min_detection_confidence=0.5)
501
+ results = detector.process(image)
502
+ if results.detections:
503
+ bbox = results.detections[0].location_data.relative_bounding_box
504
+ h, w = image.shape[:2]
505
+ x = max(0, int(bbox.xmin * w))
506
+ y = max(0, int(bbox.ymin * h))
507
+ fw = min(w - x, int(bbox.width * w))
508
+ fh = min(h - y, int(bbox.height * h))
509
+ return image[y:y+fh, x:x+fw]
510
+ except Exception:
511
+ pass
512
+ return image
513
+
514
+ def _create_skin_mask(self, face: np.ndarray) -> np.ndarray:
515
+ """Create binary mask of skin pixels using HSV thresholding."""
516
+ hsv = cv2.cvtColor(face, cv2.COLOR_RGB2HSV)
517
+
518
+ # Broad skin color range in HSV
519
+ lower = np.array([0, 20, 50], dtype=np.uint8)
520
+ upper = np.array([35, 255, 255], dtype=np.uint8)
521
+ mask1 = cv2.inRange(hsv, lower, upper)
522
+
523
+ # Additional range for darker skin tones
524
+ lower2 = np.array([0, 10, 30], dtype=np.uint8)
525
+ upper2 = np.array([20, 200, 200], dtype=np.uint8)
526
+ mask2 = cv2.inRange(hsv, lower2, upper2)
527
+
528
+ mask = cv2.bitwise_or(mask1, mask2)
529
+
530
+ # Clean up with morphology
531
+ kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (5, 5))
532
+ mask = cv2.morphologyEx(mask, cv2.MORPH_CLOSE, kernel)
533
+ mask = cv2.morphologyEx(mask, cv2.MORPH_OPEN, kernel)
534
+
535
+ return mask
536
+
537
+ def _detect_freckles(self, face: np.ndarray, skin_mask: np.ndarray) -> np.ndarray:
538
+ """Detect freckle pattern from reference portrait."""
539
+ gray = cv2.cvtColor(face, cv2.COLOR_RGB2GRAY)
540
+
541
+ # Freckles are small dark spots on lighter skin
542
+ blurred = cv2.GaussianBlur(gray, (11, 11), 0)
543
+ diff = blurred.astype(np.float32) - gray.astype(np.float32)
544
+
545
+ # Freckles are where the original is darker than the blur
546
+ freckle_map = np.clip(diff, 0, 255).astype(np.uint8)
547
+
548
+ # Only on skin
549
+ freckle_map = cv2.bitwise_and(freckle_map, freckle_map, mask=skin_mask)
550
+
551
+ # Threshold to get significant spots only
552
+ _, freckle_map = cv2.threshold(freckle_map, 15, 255, cv2.THRESH_TOZERO)
553
+
554
+ return freckle_map
555
+
556
+ def _detect_moles(self, face: np.ndarray, skin_mask: np.ndarray) -> list:
557
+ """Detect moles and beauty marks from reference portrait."""
558
+ gray = cv2.cvtColor(face, cv2.COLOR_RGB2GRAY)
559
+ h, w = face.shape[:2]
560
+
561
+ # Moles are dark, round, small features
562
+ blurred = cv2.GaussianBlur(gray, (5, 5), 0)
563
+
564
+ # Adaptive threshold to find dark spots
565
+ thresh = cv2.adaptiveThreshold(
566
+ blurred, 255, cv2.ADAPTIVE_THRESH_GAUSSIAN_C,
567
+ cv2.THRESH_BINARY_INV, 11, 8
568
+ )
569
+
570
+ # Only on skin
571
+ thresh = cv2.bitwise_and(thresh, thresh, mask=skin_mask)
572
+
573
+ # Find contours
574
+ contours, _ = cv2.findContours(thresh, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
575
+
576
+ moles = []
577
+ for contour in contours:
578
+ area = cv2.contourArea(contour)
579
+ # Moles are small (3-30 pixels area at 512x512)
580
+ if 3 < area < 50:
581
+ (cx, cy), radius = cv2.minEnclosingCircle(contour)
582
+ # Check circularity
583
+ perimeter = cv2.arcLength(contour, True)
584
+ if perimeter > 0:
585
+ circularity = 4 * np.pi * area / (perimeter ** 2)
586
+ if circularity > 0.4: # reasonably round
587
+ # Get color at mole position
588
+ mx, my = int(cx), int(cy)
589
+ if 0 <= mx < w and 0 <= my < h:
590
+ color = face[my, mx]
591
+ moles.append({
592
+ "x": cx / w, # normalized position
593
+ "y": cy / h,
594
+ "radius": radius,
595
+ "r": int(color[0]),
596
+ "g": int(color[1]),
597
+ "b": int(color[2]),
598
+ })
599
+
600
+ logger.debug(f"Detected {len(moles)} moles/beauty marks")
601
+ return moles[:20] # Cap at 20 to avoid false positives
602
+
603
+ def update_settings(self, settings: dict) -> None:
604
+ """Update from admin panel sliders."""
605
+ if "skin_realism" in settings:
606
+ self.realism_strength = float(settings["skin_realism"])
607
+ if "texture_detail" in settings:
608
+ self.texture_detail = float(settings["texture_detail"])
609
+ if "sss_strength" in settings:
610
+ self.sss_strength = float(settings["sss_strength"])
611
+ if "specular" in settings:
612
+ self.specular_strength = float(settings["specular"])
613
+
614
+ def get_status(self) -> dict:
615
+ """Get agent status."""
616
+ return {
617
+ "initialized": self._initialized,
618
+ "melanin_level": self.profile.melanin_level if self.profile else None,
619
+ "undertone": self.profile.undertone if self.profile else None,
620
+ "pore_density": self.profile.pore_density if self.profile else None,
621
+ "moles_detected": len(self.profile.mole_positions) if self.profile else 0,
622
+ "realism_strength": self.realism_strength,
623
+ }
scripts/save_versioned.sh ADDED
@@ -0,0 +1,132 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env bash
2
+ # ═══════════════════════════════════════════════════════════════
3
+ # EDEN OS — Versioned Save Protocol
4
+ # Saves to: GitHub, HuggingFace, Seagate 5TB (with version tags)
5
+ #
6
+ # Usage: bash scripts/save_versioned.sh [version_tag]
7
+ # Example: bash scripts/save_versioned.sh v1.0.1
8
+ # ═══════════════════════════════════════════════════════════════
9
+
10
+ set -e
11
+ cd "$(dirname "$0")/.."
12
+
13
+ VERSION="${1:-$(date +v%Y%m%d_%H%M%S)}"
14
+ TIMESTAMP=$(date +"%Y-%m-%d %H:%M:%S")
15
+
16
+ echo "═══════════════════════════════════════════════════"
17
+ echo " EDEN OS — VERSIONED SAVE: $VERSION"
18
+ echo " $TIMESTAMP"
19
+ echo "═══════════════════════════════════════════════════"
20
+
21
+ # ── 1. Git Commit + Tag ──────────────────────────────────────
22
+ echo ""
23
+ echo "[1/4] Git commit + tag..."
24
+ git add -A
25
+ git commit -m "EDEN OS $VERSION — $TIMESTAMP" --allow-empty 2>/dev/null || echo "Nothing to commit"
26
+ git tag -a "$VERSION" -m "EDEN OS $VERSION — $TIMESTAMP" 2>/dev/null || echo "Tag $VERSION already exists"
27
+
28
+ # ── 2. Push to GitHub ────────────────────────────────────────
29
+ echo ""
30
+ echo "[2/4] Pushing to GitHub (tyronne-os/EDEN-OS)..."
31
+ git push origin main --tags 2>&1 || echo "GitHub push failed (check connectivity)"
32
+
33
+ # ── 3. Push to HuggingFace ───────────────────────────────────
34
+ echo ""
35
+ echo "[3/4] Uploading to HuggingFace (AIBRUH/eden-os)..."
36
+ python3 -c "
37
+ from huggingface_hub import HfApi
38
+ api = HfApi()
39
+ api.upload_folder(
40
+ folder_path='.',
41
+ repo_id='AIBRUH/eden-os',
42
+ repo_type='model',
43
+ ignore_patterns=['.venv/*', '__pycache__/*', '*.pyc', 'models_cache/*', 'data/*', '.git/*'],
44
+ commit_message='EDEN OS $VERSION',
45
+ )
46
+ print('HuggingFace upload complete')
47
+ " 2>&1 || echo "HuggingFace upload failed"
48
+
49
+ # ── 4. Save to Seagate 5TB (versioned) ───────────────────────
50
+ echo ""
51
+ echo "[4/4] Saving to Seagate 5TB..."
52
+
53
+ SEAGATE_PATH=""
54
+ # Detect Seagate
55
+ for path in /mnt/s /mnt/S /mnt/seagate5tb; do
56
+ if [ -d "$path" ] && touch "$path/.eden_test" 2>/dev/null; then
57
+ rm "$path/.eden_test"
58
+ SEAGATE_PATH="$path"
59
+ break
60
+ fi
61
+ done
62
+
63
+ # Try PowerShell detection
64
+ if [ -z "$SEAGATE_PATH" ]; then
65
+ LETTER=$(powershell.exe -Command "(Get-Volume -FileSystemLabel 'SEAGATE5TB').DriveLetter" 2>/dev/null | tr -d '\r\n')
66
+ if [ -n "$LETTER" ]; then
67
+ WSL_PATH="/mnt/$(echo $LETTER | tr 'A-Z' 'a-z')"
68
+ if [ -d "$WSL_PATH" ]; then
69
+ SEAGATE_PATH="$WSL_PATH"
70
+ else
71
+ sudo mkdir -p /mnt/seagate5tb 2>/dev/null
72
+ sudo mount -t drvfs "${LETTER}:" /mnt/seagate5tb 2>/dev/null && SEAGATE_PATH="/mnt/seagate5tb"
73
+ fi
74
+ fi
75
+ fi
76
+
77
+ if [ -n "$SEAGATE_PATH" ]; then
78
+ BACKUP_DIR="$SEAGATE_PATH/eden-os/versions/$VERSION"
79
+ LATEST_DIR="$SEAGATE_PATH/eden-os/latest"
80
+
81
+ echo "Seagate detected at: $SEAGATE_PATH"
82
+
83
+ # Create versioned backup
84
+ mkdir -p "$BACKUP_DIR"
85
+ rsync -a --exclude='.venv' --exclude='__pycache__' --exclude='*.pyc' \
86
+ --exclude='models_cache' --exclude='data' --exclude='.git' \
87
+ . "$BACKUP_DIR/"
88
+
89
+ # Update latest symlink
90
+ rm -f "$LATEST_DIR" 2>/dev/null
91
+ ln -sf "$BACKUP_DIR" "$LATEST_DIR"
92
+
93
+ # Write version manifest
94
+ cat > "$SEAGATE_PATH/eden-os/VERSION_LOG.md" << MANIFEST
95
+ # EDEN OS — Version Log (Seagate 5TB)
96
+ Last updated: $TIMESTAMP
97
+ Latest version: $VERSION
98
+
99
+ ## Versions on disk:
100
+ $(ls -1d "$SEAGATE_PATH/eden-os/versions/"* 2>/dev/null | while read d; do
101
+ V=$(basename "$d")
102
+ SIZE=$(du -sh "$d" 2>/dev/null | cut -f1)
103
+ echo "- $V ($SIZE)"
104
+ done)
105
+ MANIFEST
106
+
107
+ echo "Saved to Seagate: $BACKUP_DIR"
108
+ echo "Latest symlink: $LATEST_DIR"
109
+
110
+ # Cleanup: keep only last 10 versions
111
+ VERSIONS_DIR="$SEAGATE_PATH/eden-os/versions"
112
+ VERSION_COUNT=$(ls -1d "$VERSIONS_DIR/"* 2>/dev/null | wc -l)
113
+ if [ "$VERSION_COUNT" -gt 10 ]; then
114
+ echo "Cleaning old versions (keeping last 10)..."
115
+ ls -1td "$VERSIONS_DIR/"* | tail -n +11 | while read old; do
116
+ echo " Removing: $(basename $old)"
117
+ rm -rf "$old"
118
+ done
119
+ fi
120
+ else
121
+ echo "Seagate 5TB not connected — skipping local backup"
122
+ echo "Plug in Seagate and re-run: bash scripts/save_versioned.sh $VERSION"
123
+ fi
124
+
125
+ echo ""
126
+ echo "═══════════════════════════════════════════════════"
127
+ echo " EDEN OS $VERSION — SAVED"
128
+ echo " GitHub: tyronne-os/EDEN-OS"
129
+ echo " HuggingFace: AIBRUH/eden-os"
130
+ echo " Seagate: $([ -n "$SEAGATE_PATH" ] && echo "$SEAGATE_PATH/eden-os/versions/$VERSION" || echo "NOT CONNECTED")"
131
+ echo " OWN THE SCIENCE."
132
+ echo "═══════════════════════════════════════════════════"